STEM encompasses science, technology, engineering and mathematics, and the integration of these disciplines in education.
Winners of the 2019 Australian STEM Video Game Challenge will be recognised at a ceremony at gaming convention PAX Aus this weekend.
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Reversing Australia’s downward spiral in STEM
Changing the curriculum is key to reversing the decline in Australia’s STEM teaching and learning results, says a report by Dr Michael Timms.
Game design fosters real learning
The 2017 Australian STEM Video Game Challenge, which encourages students as young as 10 years old to design and build a video game, turns classroom learning into a reality.
Engaging students in STEM
Julie Kos reports on a mentoring program that provides a valuable resource for science and maths teachers.
Turning theory into practice: Teaching STEM to primary students
An ACER research review suggests that fundamental STEM skills should be established in primary school and that the most effective way to do this is through an integrated approach to teaching STEM.
Game on: Engaging students in STEM
Fun, creative hands-on approaches to STEM education encourage student engagement, as Liam Hensel explains.