STEM encompasses science, technology, engineering and mathematics, and the integration of these disciplines in education.
Two teams have been selected to represent Australia in the 2020 International Mathematical Modeling Challenge (IM2C), and a further four Australian teams awarded honours.
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Creativity the winner in student video game coding challenge
Winners of the 2019 Australian STEM Video Game Challenge will be recognised at a ceremony at gaming convention PAX Aus this weekend.
Gender disparity in STEM: Evidence from India
Performance gaps in mathematics and science between India’s girls and boys grow as students proceed from primary to secondary level, Abha Bhagat and R Vijayaraghavan report.
Girls challenge stereotypes in gaming competition
Equal numbers of female and male teams won the 2018 Australian STEM Video Game Challenge's six categories.
What’s holding females back from participating in STEM?
Women and girls are less likely to participate in STEM areas in school, university and careers. Dr Sue Thomson discusses why in her latest column for Teacher.
Reversing Australia’s downward spiral in STEM
Changing the curriculum is key to reversing the decline in Australia’s STEM teaching and learning results, says a report by Dr Michael Timms.